Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?
This commit is contained in:
parent
c78b2ae75e
commit
a38bb5b691
8 changed files with 64 additions and 18 deletions
|
|
@ -6,7 +6,7 @@
|
|||
"foreground": "enemies/fg:player",
|
||||
"background": "color:transparent"
|
||||
},
|
||||
{"_type": "Combat", "hp": 200, "max_hp": 200, "damage": 10, "dead": false},
|
||||
{"_type": "Combat", "hp": 200, "max_hp": 200, "ap": 0, "max_ap": 12, "ap_delta": 6, "damage": 10, "dead": false},
|
||||
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
|
||||
{"_type": "Collision", "has": true},
|
||||
{"_type": "LightSource", "strength": 35, "radius": 2.0}
|
||||
|
|
@ -18,7 +18,7 @@
|
|||
"foreground": "enemies/fg:gold_savior",
|
||||
"background": "color:transparent"
|
||||
},
|
||||
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
|
||||
{"_type": "Combat", "hp": 20, "max_hp": 20, "ap": 0, "max_ap": 12, "ap_delta": 6, "damage": 1, "dead": false},
|
||||
{"_type": "Collision", "has": true},
|
||||
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
|
||||
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
|
||||
|
|
@ -33,7 +33,7 @@
|
|||
"foreground": "enemies/fg:knight",
|
||||
"background": "color:transparent"
|
||||
},
|
||||
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
|
||||
{"_type": "Combat", "hp": 20, "max_hp": 20, "ap": 0, "max_ap": 12, "ap_delta": 6,"damage": 1, "dead": false},
|
||||
{"_type": "Collision", "has": true},
|
||||
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
|
||||
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
|
||||
|
|
@ -48,7 +48,7 @@
|
|||
"foreground": "enemies/fg:axe_ranger",
|
||||
"background": "color:transparent"
|
||||
},
|
||||
{"_type": "Combat", "hp": 40, "max_hp": 40, "damage": 10, "dead": false},
|
||||
{"_type": "Combat", "hp": 40, "max_hp": 40, "ap": 0, "max_ap": 12, "ap_delta": 6,"damage": 10, "dead": false},
|
||||
{"_type": "Collision", "has": true},
|
||||
{"_type": "Motion", "dx": 0, "dy": 0, "random": true},
|
||||
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
"foreground": "enemies/fg:rat_giant",
|
||||
"background": "color:transparent"
|
||||
},
|
||||
{"_type": "Combat", "hp": 50, "max_hp": 50, "damage": 2, "dead": false},
|
||||
{"_type": "Combat", "hp": 50, "max_hp": 50, "ap": 0, "max_ap": 12, "ap_delta": 6,"damage": 2, "dead": false},
|
||||
{"_type": "Collision", "has": true},
|
||||
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
|
||||
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
|
||||
|
|
@ -78,7 +78,7 @@
|
|||
"foreground": "enemies/fg:spider_giant",
|
||||
"background": "color:transparent"
|
||||
},
|
||||
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
|
||||
{"_type": "Combat", "hp": 20, "max_hp": 20, "ap": 0, "max_ap": 12, "ap_delta": 6,"damage": 20, "dead": false},
|
||||
{"_type": "Collision", "has": true},
|
||||
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
|
||||
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue