Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?
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8 changed files with 64 additions and 18 deletions
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@ -62,7 +62,7 @@
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}
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]
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},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "damage": 20, "dead": false},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "ap": 0, "ap_delta": 9, "max_ap": 20, "damage": 20, "dead": false},
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{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"}
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]
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