A simple A* pathing function that works on maps, but I'll be changing it to do the GOAP pathing.
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7 changed files with 133 additions and 10 deletions
2
main.cpp
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main.cpp
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@ -8,7 +8,7 @@ int main(int argc, char* argv[]) {
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try {
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textures::init();
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sound::init();
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sound::mute(false);
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sound::mute(true);
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gui::FSM main;
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main.event(gui::Event::STARTED);
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Autowalker walker(main);
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