RitualEngine now uses the crafting results to create a description of the ritual's combat in a RitualAction struct.
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5 changed files with 72 additions and 8 deletions
11
rituals.hpp
11
rituals.hpp
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@ -25,6 +25,16 @@ namespace combat {
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ai::Action pop();
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};
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enum class RitualElement {
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FIRE, LIGHTNING, PHYSICAL
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};
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struct RitualAction {
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float probability = 1.0f;
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int damage = 0;
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RitualElement element{RitualElement::FIRE};
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};
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struct RitualEngine {
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Config $config;
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ai::AIProfile $profile;
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@ -40,5 +50,6 @@ namespace combat {
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void reset(RitualAI& ritual);
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void set_state(RitualAI& ritual, std::string name, bool setting);
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void plan(RitualAI& ritual);
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RitualAction finalize(RitualAI& ritual);
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};
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}
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