Player's aim is now updated constantly as they move, just need to solve #57 to complete it. Closes #9.
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7 changed files with 48 additions and 27 deletions
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@ -18,7 +18,7 @@ namespace System {
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void init_positions(World &world, SpatialMap &collider);
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void device(World &world, Entity actor, Entity item);
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void plan_motion(World& world, Point move_to);
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void plan_motion(World& world, Position move_to);
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std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y, int compass_dir);
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Entity spawn_item(World& world, const string& name);
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bool drop_item(GameLevel& level, Entity item);
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@ -36,4 +36,5 @@ namespace System {
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void remove_from_container(World& world, Entity cont_id, const std::string& name);
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void remove_from_world(GameLevel &level, Entity entity);
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Position& player_position(GameLevel& level);
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}
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