Player's aim is now updated constantly as they move, just need to solve #57 to complete it. Closes #9.

This commit is contained in:
Zed A. Shaw 2025-07-05 11:18:26 -04:00
parent 584c4e9f67
commit a26f0b0c0a
7 changed files with 48 additions and 27 deletions

View file

@ -28,8 +28,8 @@ namespace gui {
void render_debug();
void plan_rotate(int dir, float amount);
bool play_rotate();
std::optional<Point> play_move();
std::optional<Point> play_rotate();
std::optional<components::Position> play_move();
Point plan_move(int dir, bool strafe);
void abort_plan();
void update_level(GameLevel level);
@ -40,7 +40,6 @@ namespace gui {
void dirty();
lel::Cell overlay_cell(const std::string& name);
void health_low();
void dead_entity(DinkyECS::Entity entity);
};
}