Player's aim is now updated constantly as they move, just need to solve #57 to complete it. Closes #9.
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7 changed files with 48 additions and 27 deletions
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@ -28,8 +28,8 @@ namespace gui {
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void render_debug();
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void plan_rotate(int dir, float amount);
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bool play_rotate();
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std::optional<Point> play_move();
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std::optional<Point> play_rotate();
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std::optional<components::Position> play_move();
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Point plan_move(int dir, bool strafe);
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void abort_plan();
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void update_level(GameLevel level);
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@ -40,7 +40,6 @@ namespace gui {
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void dirty();
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lel::Cell overlay_cell(const std::string& name);
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void health_low();
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void dead_entity(DinkyECS::Entity entity);
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};
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}
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