Rename to GameDB and GameDB::Level.

This commit is contained in:
Zed A. Shaw 2025-08-20 23:20:36 -04:00
parent c46927ea10
commit a20d701096
23 changed files with 142 additions and 151 deletions

View file

@ -38,7 +38,7 @@ struct Raycaster {
std::unordered_map<DinkyECS::Entity, textures::SpriteTexture> $sprites;
SortedEntities $sprite_order;
GameLevel $level;
GameDB::Level $level;
Matrix $tiles;
Matrix $walls;
std::vector<double> $zbuffer; // width
@ -59,7 +59,7 @@ struct Raycaster {
return ((y) * $width) + (x);
}
void update_level(GameLevel level);
void update_level(GameDB::Level& level);
void update_sprite(DinkyECS::Entity ent, components::Sprite& sprite);
void init_shaders();
void apply_sprite_effect(std::shared_ptr<sf::Shader> effect, float width, float height);