Rename to GameDB and GameDB::Level.
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c46927ea10
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a20d701096
23 changed files with 142 additions and 151 deletions
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@ -38,7 +38,7 @@ struct Raycaster {
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std::unordered_map<DinkyECS::Entity, textures::SpriteTexture> $sprites;
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SortedEntities $sprite_order;
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GameLevel $level;
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GameDB::Level $level;
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Matrix $tiles;
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Matrix $walls;
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std::vector<double> $zbuffer; // width
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@ -59,7 +59,7 @@ struct Raycaster {
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return ((y) * $width) + (x);
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}
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void update_level(GameLevel level);
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void update_level(GameDB::Level& level);
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void update_sprite(DinkyECS::Entity ent, components::Sprite& sprite);
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void init_shaders();
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void apply_sprite_effect(std::shared_ptr<sf::Shader> effect, float width, float height);
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