Rename to GameDB and GameDB::Level.

This commit is contained in:
Zed A. Shaw 2025-08-20 23:20:36 -04:00
parent c46927ea10
commit a20d701096
23 changed files with 142 additions and 151 deletions

View file

@ -21,7 +21,7 @@ namespace gui {
}
void MainUI::init() {
auto& player_position = Game::player_position();
auto& player_position = GameDB::player_position();
auto player = player_position.location;
$rayview->init_shaders();
@ -32,7 +32,7 @@ namespace gui {
}
DinkyECS::Entity MainUI::camera_aim() {
auto& level = Game::current();
auto& level = GameDB::current();
// what happens if there's two things at that spot
if(level.collision->something_there($rayview->aiming_at)) {
return level.collision->get($rayview->aiming_at);
@ -90,7 +90,7 @@ namespace gui {
}
void MainUI::dead_entity(DinkyECS::Entity entity) {
auto world = Game::current_world();
auto world = GameDB::current_world();
if(world->has<components::Sprite>(entity)) {
auto &sprite = world->get<components::Sprite>(entity);
$rayview->update_sprite(entity, sprite);
@ -98,8 +98,8 @@ namespace gui {
}
void MainUI::update_level() {
auto& level = Game::current();
auto& player_position = Game::player_position();
auto& level = GameDB::current();
auto& player_position = GameDB::player_position();
auto player = player_position.location;
$rayview->update_level(level);