Rename to GameDB and GameDB::Level.

This commit is contained in:
Zed A. Shaw 2025-08-20 23:20:36 -04:00
parent c46927ea10
commit a20d701096
23 changed files with 142 additions and 151 deletions

View file

@ -16,12 +16,6 @@ struct LevelScaling {
int map_height=20;
};
struct LevelManager {
public:
std::vector<GameLevel> levels;
size_t current_level = 0;
};
inline shared_ptr<DinkyECS::World> clone_load_world(shared_ptr<DinkyECS::World> prev_world)
{
auto world = make_shared<DinkyECS::World>();
@ -35,10 +29,16 @@ inline shared_ptr<DinkyECS::World> clone_load_world(shared_ptr<DinkyECS::World>
return world;
}
namespace Game {
namespace GameDB {
using std::shared_ptr, std::string, std::make_shared;
shared_ptr<LevelManager> LMGR;
struct LevelDB {
public:
std::vector<GameDB::Level> levels;
size_t current_level = 0;
};
shared_ptr<LevelDB> LDB;
bool initialized = false;
void init() {
@ -46,7 +46,7 @@ namespace Game {
textures::init();
if(!initialized) {
LMGR = make_shared<LevelManager>();
LDB = make_shared<LevelDB>();
initialized = true;
new_level(NULL);
}
@ -54,18 +54,18 @@ namespace Game {
LevelScaling scale_level() {
return {
INITIAL_MAP_W + int(LMGR->current_level * 2),
INITIAL_MAP_H + int(LMGR->current_level * 2)
INITIAL_MAP_W + int(LDB->current_level * 2),
INITIAL_MAP_H + int(LDB->current_level * 2)
};
}
shared_ptr<DinkyECS::World> current_world() {
dbc::check(initialized, "Forgot to call Game::init()");
dbc::check(initialized, "Forgot to call GameDB::init()");
return current().world;
}
shared_ptr<gui::BossFightUI> create_bossfight() {
dbc::check(initialized, "Forgot to call Game::init()");
dbc::check(initialized, "Forgot to call GameDB::init()");
auto prev_world = current_world();
dbc::check(prev_world != nullptr, "Starter world for boss fights can't be null.");
auto world = clone_load_world(prev_world);
@ -73,7 +73,7 @@ namespace Game {
// BUG: the jank is too strong here
auto boss_names = config.bosses.keys();
auto& level_name = boss_names[LMGR->current_level % boss_names.size()];
auto& level_name = boss_names[LDB->current_level % boss_names.size()];
auto& boss_data = config.bosses[level_name];
auto boss_id = world->entity();
@ -83,7 +83,7 @@ namespace Game {
}
size_t new_level(std::shared_ptr<DinkyECS::World> prev_world) {
dbc::check(initialized, "Forgot to call Game::init()");
dbc::check(initialized, "Forgot to call GameDB::init()");
auto world = clone_load_world(prev_world);
auto scaling = scale_level();
@ -94,71 +94,65 @@ namespace Game {
WorldBuilder builder(*map, *collision);
builder.generate(*world);
size_t index = LMGR->levels.size();
size_t index = LDB->levels.size();
auto player = world->get_the<Player>();
LMGR->levels.emplace_back(index, player.entity, map, world,
LDB->levels.emplace_back(index, player.entity, map, world,
make_shared<LightRender>(map->tiles()), collision);
dbc::check(index == LMGR->levels.size() - 1, "Level index is not the same as LMGR->levels.size() - 1, off by one error");
dbc::check(index == LDB->levels.size() - 1, "Level index is not the same as LDB->levels.size() - 1, off by one error");
return index;
}
GameLevel& create_level() {
Level& create_level() {
dbc::log("current_level");
size_t level = new_level(current_world());
dbc::check(level == LMGR->current_level + 1, "new level index is wrong");
dbc::check(level == LDB->current_level + 1, "new level index is wrong");
auto& the_level = next();
dbc::check(level == LMGR->current_level, "level didn't update?!");
dbc::check(level == LDB->current_level, "level didn't update?!");
return the_level;
}
GameLevel &next() {
dbc::check(initialized, "Forgot to call Game::init()");
dbc::check(LMGR->current_level < LMGR->levels.size(), "attempt to get next level when at end");
LMGR->current_level++;
return LMGR->levels.at(LMGR->current_level);
Level &next() {
dbc::check(initialized, "Forgot to call GameDB::init()");
dbc::check(LDB->current_level < LDB->levels.size(), "attempt to get next level when at end");
LDB->current_level++;
return LDB->levels.at(LDB->current_level);
}
GameLevel &previous() {
dbc::check(initialized, "Forgot to call Game::init()");
dbc::check(LMGR->current_level > 0, "attempt to go to previous level when at 0");
LMGR->current_level--;
return LMGR->levels.at(LMGR->current_level);
Level &previous() {
dbc::check(initialized, "Forgot to call GameDB::init()");
dbc::check(LDB->current_level > 0, "attempt to go to previous level when at 0");
LDB->current_level--;
return LDB->levels.at(LDB->current_level);
}
GameLevel &current() {
dbc::check(initialized, "Forgot to call Game::init()");
return LMGR->levels.at(LMGR->current_level);
Level &current() {
dbc::check(initialized, "Forgot to call GameDB::init()");
return LDB->levels.at(LDB->current_level);
}
size_t current_index() {
dbc::check(initialized, "Forgot to call Game::init()");
return LMGR->current_level;
dbc::check(initialized, "Forgot to call GameDB::init()");
return LDB->current_level;
}
GameLevel &get(size_t index) {
dbc::check(initialized, "Forgot to call Game::init()");
return LMGR->levels.at(index);
}
DinkyECS::Entity spawn_enemy(const std::string& named) {
(void)named;
dbc::check(initialized, "Forgot to call Game::init()");
dbc::sentinel("THIS IS BROKEN");
Level &get(size_t index) {
dbc::check(initialized, "Forgot to call GameDB::init()");
return LDB->levels.at(index);
}
components::Position& player_position() {
dbc::check(initialized, "Forgot to call Game::init()");
dbc::check(initialized, "Forgot to call GameDB::init()");
auto world = current_world();
auto& player = world->get_the<components::Player>();
return world->get<components::Position>(player.entity);
}
DinkyECS::Entity the_player() {
dbc::check(initialized, "Forgot to call Game::init()");
dbc::check(initialized, "Forgot to call GameDB::init()");
return current().player;
}
}