Tried to refactor for but #42 but nothing worked. I'll try later.

This commit is contained in:
Zed A. Shaw 2026-01-03 00:42:42 -05:00
parent 05fc9062a7
commit a1c3f4df5a
5 changed files with 17 additions and 19 deletions

View file

@ -95,14 +95,12 @@ void Raycaster::draw_pixel_buffer() {
$view_texture.update((uint8_t *)$pixels.get(), {(unsigned int)$width, (unsigned int)$height}, {0, 0}); $view_texture.update((uint8_t *)$pixels.get(), {(unsigned int)$width, (unsigned int)$height}, {0, 0});
} }
void Raycaster::apply_sprite_effect(shared_ptr<sf::Shader> effect, float width, float height) { void Raycaster::apply_sprite_effect(shared_ptr<sf::Shader> effect, float width, float height) {
effect->setUniform("u_time", $clock.getElapsedTime().asSeconds()); effect->setUniform("u_time", $clock.getElapsedTime().asSeconds());
sf::Vector2f u_resolution{width, height}; sf::Vector2f u_resolution{width, height};
effect->setUniform("u_resolution", u_resolution); effect->setUniform("u_resolution", u_resolution);
} }
void Raycaster::sprite_casting(sf::RenderTarget &target) { void Raycaster::sprite_casting(sf::RenderTarget &target) {
auto& lights = $level.lights->lighting(); auto& lights = $level.lights->lighting();
auto world = $level.world; auto world = $level.world;
@ -192,17 +190,10 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
sf::Vector2f position{x + origin.x * scale.x, y + origin.y * scale.y}; sf::Vector2f position{x + origin.x * scale.x, y + origin.y * scale.y};
sf::IntRect in_texture{ {tex_x, tex_y}, {tex_render_width, texture_height}}; sf::IntRect in_texture{ {tex_x, tex_y}, {tex_render_width, texture_height}};
animation::step_animation(*world, rec.entity, scale, position, in_texture); shared_ptr<sf::Shader> effect = System::sprite_effect(rec.entity);
sf_sprite->setOrigin(origin);
sf_sprite->setScale(scale);
sf_sprite->setTextureRect(in_texture);
sf_sprite->setPosition(position);
float level = lights[sprite_pos.location.y][sprite_pos.location.x] * PERCENT; float level = lights[sprite_pos.location.y][sprite_pos.location.x] * PERCENT;
shared_ptr<sf::Shader> effect = System::sprite_effect(rec.entity);
if(effect) { if(effect) {
apply_sprite_effect(effect, sprite_width, sprite_height); apply_sprite_effect(effect, sprite_width, sprite_height);
} else { } else {
@ -211,6 +202,13 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
effect->setUniform("darkness", level); effect->setUniform("darkness", level);
} }
animation::step_animation(*world, rec.entity, scale, position, in_texture);
sf_sprite->setOrigin(origin);
sf_sprite->setScale(scale);
sf_sprite->setTextureRect(in_texture);
sf_sprite->setPosition(position);
target.draw(*sf_sprite, effect.get()); target.draw(*sf_sprite, effect.get());
} }
} }

View file

@ -74,7 +74,6 @@ struct Raycaster {
void update_level(GameDB::Level& level); void update_level(GameDB::Level& level);
void update_sprite(DinkyECS::Entity ent, components::Sprite& sprite); void update_sprite(DinkyECS::Entity ent, components::Sprite& sprite);
void init_shaders(); void init_shaders();
void apply_sprite_effect(std::shared_ptr<sf::Shader> effect, float width, float height);
// camera things? // camera things?
void position_camera(float player_x, float player_y); void position_camera(float player_x, float player_y);
@ -87,4 +86,7 @@ struct Raycaster {
void abort_plan(); void abort_plan();
bool is_target(DinkyECS::Entity entity); bool is_target(DinkyECS::Entity entity);
void update_camera_aiming(); void update_camera_aiming();
// BUG: these should go away when Bug #42 is solved
void apply_sprite_effect(std::shared_ptr<sf::Shader> effect, float width, float height);
}; };

View file

@ -143,7 +143,7 @@ namespace scene {
actor.anim.apply(*actor.st.sprite, actor.pos); actor.anim.apply(*actor.st.sprite, actor.pos);
actor.anim.apply(actor.text, actor.pos); actor.anim.apply(actor.text, actor.pos);
if(actor.effect) { if(actor.effect) {
actor.effect->setUniform("u_time", actor.anim.subframe); actor.effect->setUniform("u_time", $clock.getElapsedTime().asSeconds());
sf::Vector2f u_resolution{float(actor.anim.frame_width), float(actor.anim.frame_height)}; sf::Vector2f u_resolution{float(actor.anim.frame_width), float(actor.anim.frame_height)};
actor.effect->setUniform("u_resolution", u_resolution); actor.effect->setUniform("u_resolution", u_resolution);
} }

View file

@ -29,6 +29,7 @@ namespace scene {
}; };
struct Engine { struct Engine {
sf::Clock $clock;
guecs::UI $ui; guecs::UI $ui;
components::AnimatedScene& $scene; components::AnimatedScene& $scene;
std::string $layout; std::string $layout;

View file

@ -423,12 +423,10 @@ void System::player_status() {
std::shared_ptr<sf::Shader> System::sprite_effect(Entity entity) { std::shared_ptr<sf::Shader> System::sprite_effect(Entity entity) {
auto world = GameDB::current_world(); auto world = GameDB::current_world();
if(world->has<SpriteEffect>(entity)) { if(auto se = world->get_if<SpriteEffect>(entity)) {
auto& se = world->get<SpriteEffect>(entity); if(se->frames > 0) {
se->frames--;
if(se.frames > 0) { return se->effect;
se.frames--;
return se.effect;
} else { } else {
world->remove<SpriteEffect>(entity); world->remove<SpriteEffect>(entity);
return nullptr; return nullptr;
@ -597,7 +595,6 @@ void System::render_map(Matrix& tiles, EntityGrid& entity_map, sf::RenderTexture
sprite.setPosition({float(point.x * tile_sprite_dim.x), float(point.y * tile_sprite_dim.y)}); sprite.setPosition({float(point.x * tile_sprite_dim.x), float(point.y * tile_sprite_dim.y)});
} }
render.draw(sprite); render.draw(sprite);
} }