Tried to refactor for but #42 but nothing worked. I'll try later.
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5 changed files with 17 additions and 19 deletions
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@ -74,7 +74,6 @@ struct Raycaster {
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void update_level(GameDB::Level& level);
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void update_sprite(DinkyECS::Entity ent, components::Sprite& sprite);
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void init_shaders();
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void apply_sprite_effect(std::shared_ptr<sf::Shader> effect, float width, float height);
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// camera things?
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void position_camera(float player_x, float player_y);
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@ -87,4 +86,7 @@ struct Raycaster {
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void abort_plan();
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bool is_target(DinkyECS::Entity entity);
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void update_camera_aiming();
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// BUG: these should go away when Bug #42 is solved
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void apply_sprite_effect(std::shared_ptr<sf::Shader> effect, float width, float height);
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};
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