Fix up the spatialmap to have an occupied_by method which checks if a square is occupied and returns what is there.
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7 changed files with 24 additions and 43 deletions
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@ -38,9 +38,5 @@ TEST_CASE("lighting a map works", "[lighting]") {
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lr.clear_light_target(light2);
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Matrix &lighting = lr.lighting();
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matrix::dump("WALLS=====", map.walls(), light1.x, light1.y);
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matrix::dump("PATHS=====", lr.paths(), light1.x, light1.y);
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matrix::dump("LIGHTING 1", lighting, light1.x, light1.y);
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matrix::dump("LIGHTING 2", lighting, light2.x, light2.y);
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(void)lighting;
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}
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