Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style.

This commit is contained in:
Zed A. Shaw 2025-06-20 13:17:12 -04:00
parent 119b3ed11d
commit a0eff927b6
21 changed files with 270 additions and 123 deletions

View file

@ -12,7 +12,7 @@ namespace gui {
public:
guecs::UI $gui;
GameLevel $level;
std::unordered_map<guecs::Entity, DinkyECS::Entity> contents;
std::unordered_map<guecs::Entity, std::string> $slot_to_name;
ritual::UI $ritual_ui;
StatusUI(GameLevel level);