Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style.
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21 changed files with 270 additions and 123 deletions
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@ -12,7 +12,7 @@ namespace gui {
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public:
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guecs::UI $gui;
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GameLevel $level;
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std::unordered_map<guecs::Entity, DinkyECS::Entity> contents;
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std::unordered_map<guecs::Entity, std::string> $slot_to_name;
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ritual::UI $ritual_ui;
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StatusUI(GameLevel level);
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