Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style.
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21 changed files with 270 additions and 123 deletions
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@ -47,6 +47,7 @@ namespace gui {
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$ritual_ui = textures::get("ritual_crafting_area");
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$ritual_ui.sprite->setPosition($gui.get_position());
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$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
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// BUG: why am I doing this twice?
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state(State::CLOSED);
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$ritual_anim = animation::load("ritual_blanket");
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