More boss fight UI done and a bit of ambient sound working.
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64807174c0
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12 changed files with 111 additions and 58 deletions
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@ -28,57 +28,26 @@ namespace gui {
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}
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void OverlayUI::show_sprite(string region, string sprite_name) {
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auto ent = $gui.entity(region);
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Sprite blood{sprite_name};
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auto& cell = $gui.cell_for(ent);
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blood.init(cell);
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$gui.set<guecs::Sprite>(ent, blood);
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$gui.show_sprite(region, sprite_name);
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}
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void OverlayUI::close_sprite(string region) {
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auto ent = $gui.entity(region);
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$gui.remove<guecs::Sprite>(ent);
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$gui.close<Sprite>(region);
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}
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void OverlayUI::show_text(string region, string content) {
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auto ent = $gui.entity(region);
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auto &cell = $gui.cell_for(ent);
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Textual text{content, 20};
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text.init(cell, $gui.$font);
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text.text->setFillColor(ColorValue::LIGHT_MID);
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$gui.set<Textual>(ent, text);
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}
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void OverlayUI::update_text(string region, string content) {
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auto ent = $gui.entity(region);
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if(auto text = $gui.get_if<Textual>(ent)) {
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text->text->setString(content);
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}
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}
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void OverlayUI::update_label(string region, string content) {
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auto ent = $gui.entity(region);
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if(auto text = $gui.get_if<Label>(ent)) {
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text->text->setString(content);
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}
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$gui.show_text(region, content);
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}
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void OverlayUI::close_text(string region) {
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auto ent = $gui.entity(region);
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$gui.remove<Textual>(ent);
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$gui.close<Textual>(region);
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}
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void OverlayUI::show_label(string region, string content) {
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auto ent = $gui.entity(region);
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auto &cell = $gui.cell_for(ent);
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Label text{content, 20};
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text.init(cell, $gui.$font);
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text.text->setFillColor(ColorValue::LIGHT_MID);
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$gui.set<Label>(ent, text);
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$gui.show_label(region, content);
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}
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void OverlayUI::close_label(string region) {
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auto ent = $gui.entity(region);
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$gui.remove<Label>(ent);
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$gui.close<Label>(region);
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}
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}
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