More boss fight UI done and a bit of ambient sound working.

This commit is contained in:
Zed A. Shaw 2025-02-28 00:52:48 -05:00
parent 64807174c0
commit a0c0308461
12 changed files with 111 additions and 58 deletions

View file

@ -118,10 +118,50 @@ namespace guecs {
return action_count > 0;
}
void UI::show_sprite(string region, string sprite_name) {
auto ent = entity(region);
if(!has<Sprite>(ent)) {
Sprite to_show{sprite_name};
auto& cell = cell_for(ent);
to_show.init(cell);
set<guecs::Sprite>(ent, to_show);
}
}
void UI::show_text(string region, string content) {
auto ent = entity(region);
if(auto text = get_if<Textual>(ent)) {
text->text->setString(content);
} else {
auto &cell = cell_for(ent);
Textual to_set{content, 20};
to_set.init(cell, $font);
to_set.text->setFillColor(ColorValue::LIGHT_MID);
set<Textual>(ent, to_set);
}
}
void UI::show_label(string region, string content) {
auto ent = entity(region);
if(auto text = get_if<Label>(ent)) {
text->text->setString(content);
} else {
auto &cell = cell_for(ent);
Label to_set{content, 20};
to_set.init(cell, $font);
to_set.text->setFillColor(ColorValue::LIGHT_MID);
set<Label>(ent, to_set);
}
}
Clickable make_action(DinkyECS::World& target, Events::GUI event) {
return {[&, event](auto ent, auto data){
// remember that ent is passed in from the UI::mouse handler
target.send<Events::GUI>(event, ent, data);
}};
}
}