More boss fight UI done and a bit of ambient sound working.

This commit is contained in:
Zed A. Shaw 2025-02-28 00:52:48 -05:00
parent 64807174c0
commit a0c0308461
12 changed files with 111 additions and 58 deletions

View file

@ -2,20 +2,22 @@
#include "easings.hpp"
namespace gui {
BossFightUI::BossFightUI() {
BossFightUI::BossFightUI(GameLevel level)
: $level(level)
{
$status.position(0, 0, 300, SCREEN_HEIGHT);
$status.layout(
"[(150)status_1|(150)status_2]"
"[main_status]"
"[(150)status_3|(150)status_4]"
"[(150)status_5|(150)status_6]"
"[(150)status_7|(150)status_8]"
);
$overlay.position(300, 0, SCREEN_WIDTH - 300, SCREEN_HEIGHT);
$overlay.layout("[overlay_1|overlay_2|overlay_3|overlay_4]"
"[overlay_5|overlay_6|overlay_7|overlay_8]"
"[overlay_9|overlay_10|overlay_11|overlay_12]"
"[overlay_13|overlay_14|overlay_15|overlay_16]");
$overlay.layout("[overlay_1|overlay_2|overlay_4]"
"[overlay_5|overlay_6|overlay_8]"
"[overlay_9|overlay_10|overlay_12]"
"[overlay_13|overlay_14|overlay_16]");
$boss_image = textures::get("boss_fight");
auto bounds = $boss_image.sprite->getLocalBounds();
@ -32,7 +34,11 @@ namespace gui {
$status.set<Clickable>(button, {
[this, name](auto, auto){ fmt::println("STATUS: {}", name); }
});
$status.set<Label>(button, {name});
if(name == "main_status") {
$status.set<Textual>(button, {fmt::format("HP: {}", $boss_hp)});
} else {
$status.set<Label>(button, {"Attack"});
}
}
$status.init();
@ -43,15 +49,13 @@ namespace gui {
});
}
auto region = $overlay.entity("overlay_2");
$overlay.set<Label>(region, {"THE RAT KING!"});
$overlay.init();
}
void BossFightUI::bounce_boss(sf::RenderWindow& window) {
auto time = $clock.getElapsedTime();
float tick = ease::in_out_back(ease::sine(time.asSeconds()));
float scale = std::lerp(1.1, 1.3, tick);
float tick = ease::out_bounce(ease::sine(time.asSeconds()));
float scale = std::lerp(1.0, 1.15, tick);
$boss_image.sprite->setScale({scale, scale});
window.draw(*$boss_image.sprite);
}
@ -63,6 +67,11 @@ namespace gui {
window.draw(*$boss_image.sprite);
}
if($boss_hp == 0) {
$overlay.show_label("overlay_1", "YOU WON!");
$overlay.show_label("overlay_4", "CLICK TO CONTINUE...");
}
$status.render(window);
$overlay.render(window);
}
@ -73,10 +82,19 @@ namespace gui {
}
if($overlay.mouse(x, y)) {
fmt::println("OVERLAY");
$boss_hit = !$boss_hit;
$boss_hp--;
}
return false;
}
void BossFightUI::update_level(GameLevel &level) {
$level = level;
$boss_hp = 10 * $level.index + 1; // make him stronger
$boss_hit = false;
$overlay.close<Label>("overlay_1");
$overlay.close<Label>("overlay_4");
init();
}
}