Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map.
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8 changed files with 62 additions and 336 deletions
4
Makefile
4
Makefile
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@ -26,7 +26,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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test: build
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./builddir/runtests "[maze-gen]"
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./builddir/runtests "[levelmanager]"
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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@ -49,7 +49,7 @@ clean:
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meson compile --clean -C builddir
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debug_test: build
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gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[maze-gen]"
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gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[levelmanager]"
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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