Make it possible to quit in the boss fight for faster dev.

This commit is contained in:
Zed A. Shaw 2025-09-29 14:04:54 -04:00
parent 61a40ae7cd
commit a0861a8f57
2 changed files with 16 additions and 2 deletions

View file

@ -39,7 +39,17 @@ namespace boss {
} break;
case MOUSE_MOVE: {
$ui.mouse(mouse_pos.x, mouse_pos.y, {1 << guecs::ModBit::hover});
} break;
}
break;
case MOUSE_DRAG:
dbc::log("mouse drag");
break;
case MOUSE_DRAG_START:
dbc::log("mouse START drag");
break;
case MOUSE_DROP:
dbc::log("mouse DROP");
break;
case TICK:
$ui.run_systems();
break;
@ -49,6 +59,7 @@ namespace boss {
}
void Fight::END(gui::Event ev, std::any data) {
// We need to clean up that world I think, but not sure how
(void)ev;
(void)data;
}

View file

@ -213,7 +213,10 @@ namespace gui {
dbc::check($boss_fight != nullptr, "$boss_fight not initialized");
$boss_fight->mouse_pos = mouse_position();
if($boss_fight->event(ev, data)) {
if(ev == gui::Event::QUIT) {
// just epsilon straight to the exit
IDLE(ev, data);
} if($boss_fight->event(ev, data)) {
sound::play("ambient");
next_level(false);
state(State::IDLE);