BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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25 changed files with 128 additions and 526 deletions
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@ -1,7 +1,7 @@
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include "map.hpp"
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#include "worldbuilder.hpp"
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#include "levelmanager.hpp"
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#include "tilemap.hpp"
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#include "config.hpp"
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#include "rand.hpp"
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@ -10,12 +10,9 @@ using namespace fmt;
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using std::string;
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TEST_CASE("tilemap can load tiles and make a map", "[tilemap]") {
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size_t width = Random::uniform<size_t>(10, 25);
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size_t height = Random::uniform<size_t>(10, 33);
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Map map(width,height);
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WorldBuilder builder(map);
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builder.generate_map();
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LevelManager levels;
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GameLevel level = levels.current();
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auto &map = *level.map;
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TileMap tiles(map.width(), map.height());
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auto& walls = map.walls();
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