BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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25 changed files with 128 additions and 526 deletions
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@ -14,47 +14,8 @@ using namespace fmt;
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using std::string;
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using namespace components;
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enum class Item : char {
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RADAR = 'R',
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TRAP = 'T',
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ORE = 'O'
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};
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struct Pixel {
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int x = 0;
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int y = 0;
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DEFINE_SERIALIZABLE(Pixel, x, y);
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};
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struct Robot {
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Pixel point;
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std::wstring name;
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std::optional<Item> item;
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DEFINE_SERIALIZABLE(Robot, point, name, item);
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};
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TEST_CASE("test using tser for serialization", "[config]") {
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auto robot = Robot{ Pixel{3,4}, L"BIG NAME", Item::RADAR};
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tser::BinaryArchive archive;
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archive.save(robot);
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std::string_view archive_view = archive.get_buffer();
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tser::BinaryArchive archive2(0);
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archive2.initialize(archive_view);
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auto loadedRobot = archive2.load<Robot>();
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REQUIRE(loadedRobot.point.x == robot.point.x);
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REQUIRE(loadedRobot.point.y == robot.point.y);
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REQUIRE(loadedRobot.name == robot.name);
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REQUIRE(loadedRobot.item == robot.item);
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}
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TEST_CASE("basic save a world", "[save]") {
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/*
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DinkyECS::World world;
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Map map(20, 20);
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WorldBuilder builder(map);
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@ -100,4 +61,5 @@ TEST_CASE("basic save a world", "[save]") {
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Inventory &inv = world.get<Inventory>(player.entity);
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REQUIRE(inv.gold == 102);
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*/
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}
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