BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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25 changed files with 128 additions and 526 deletions
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@ -3,7 +3,7 @@
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include "map.hpp"
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#include "worldbuilder.hpp"
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#include "levelmanager.hpp"
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using namespace fmt;
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using namespace nlohmann;
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@ -15,9 +15,9 @@ json load_test_data(const string &fname) {
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}
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TEST_CASE("camera control", "[map]") {
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Map map(20, 20);
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WorldBuilder builder(map);
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builder.generate_map();
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LevelManager levels;
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GameLevel level = levels.current();
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auto &map = *level.map;
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Point center = map.center_camera({10,10}, 5, 5);
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@ -32,11 +32,10 @@ TEST_CASE("camera control", "[map]") {
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TEST_CASE("map placement test", "[map:placement]") {
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for(int i = 0; i < 50; i++) {
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size_t width = Random::uniform<size_t>(9, 21);
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size_t height = Random::uniform<size_t>(13, 25);
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Map map(width, height);
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WorldBuilder builder(map);
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builder.generate_rooms();
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LevelManager levels;
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GameLevel level = levels.current();
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auto &map = *level.map;
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map.invert_space();
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for(size_t rnum = 0; rnum < map.room_count(); rnum++) {
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