BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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25 changed files with 128 additions and 526 deletions
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@ -24,6 +24,7 @@ struct LevelScaling {
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class LevelManager {
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public:
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DinkyECS::ComponentMap $components;
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std::vector<GameLevel> $levels;
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size_t $current_level = 0;
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