Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light.

This commit is contained in:
Zed A. Shaw 2025-05-24 00:47:44 -04:00
parent e361984c40
commit 9dcc2036aa
12 changed files with 109 additions and 51 deletions

View file

@ -17,7 +17,7 @@ TEST_CASE("lighting a map works", "[lighting]") {
Point light1, light2;
REQUIRE(map.place_entity(0, light1));
REQUIRE(map.place_entity(1, light1));
REQUIRE(map.place_entity(0, light1));
LightSource source1{6, 1.0};
LightSource source2{4,3};