Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light.
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12 changed files with 109 additions and 51 deletions
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@ -27,6 +27,8 @@ namespace matrix {
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using circle = shiterator::circle_t<Matrix>;
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using rectangle = shiterator::rectangle_t<Matrix>;
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using rando_rect = shiterator::rando_rect_t<Matrix>;
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using rando_rect = shiterator::rando_rect_t<Matrix>;
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using rando_box = shiterator::rando_box_t<Matrix>;
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using line = shiterator::line;
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void dump(const std::string &msg, Matrix &map, int show_x=-1, int show_y=-1);
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