Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light.
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12 changed files with 109 additions and 51 deletions
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map.hpp
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map.hpp
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@ -60,7 +60,7 @@ public:
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Point map_to_camera(const Point &loc, const Point &cam_orig);
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Point center_camera(const Point &around, size_t view_x, size_t view_y);
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void expand();
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void enclose();
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void dump(int show_x=-1, int show_y=-1);
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bool INVARIANT();
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