This fixes the bug where you get 'stuck' while moving and passing an enemy. Need to sort out why this fixes it though. Closes #30.
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3 changed files with 6 additions and 9 deletions
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@ -23,7 +23,7 @@ namespace System {
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void enemy_ai_initialize();
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void device(World &world, Entity actor, Entity item);
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void plan_motion(Position move_to);
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void move_player(Position move_to);
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Entity spawn_item(World& world, const string& name);
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void drop_item(Entity item);
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