This fixes the bug where you get 'stuck' while moving and passing an enemy. Need to sort out why this fixes it though. Closes #30.

This commit is contained in:
Zed A. Shaw 2025-09-04 11:48:12 -04:00
parent ba5fc73127
commit 9c5bad5959
3 changed files with 6 additions and 9 deletions

View file

@ -23,7 +23,7 @@ namespace System {
void enemy_ai_initialize();
void device(World &world, Entity actor, Entity item);
void plan_motion(Position move_to);
void move_player(Position move_to);
Entity spawn_item(World& world, const string& name);
void drop_item(Entity item);