This fixes the bug where you get 'stuck' while moving and passing an enemy. Need to sort out why this fixes it though. Closes #30.
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3 changed files with 6 additions and 9 deletions
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@ -67,7 +67,7 @@ namespace gui {
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void FSM::MOVING(Event ) {
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// this should be an optional that returns a point
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if(auto move_to = $main_ui.play_move()) {
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System::plan_motion(*move_to);
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System::move_player(*move_to);
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run_systems();
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$main_ui.dirty();
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state(State::IDLE);
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