A bit of optimization to keep from generating the sorted sprite list over and over. Also tried to solve the problem of tombstone covering everything but no luck.

This commit is contained in:
Zed A. Shaw 2025-08-03 23:58:59 -04:00
parent 077f0e84ea
commit 9bf6926dc3
9 changed files with 36 additions and 32 deletions

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@ -18,6 +18,7 @@ constexpr const float AIMED_AT_BRIGHTNESS=0.2f;
constexpr const int MAP_TILE_DIM=64;
constexpr const int ICONGEN_MAP_TILE_DIM=64;
constexpr const int PLAYER_SPRITE_DIR_CORRECTION=270;
constexpr const int RENDER_DISTANCE=500;
constexpr const int BOSS_VIEW_WIDTH=1080;
constexpr const int BOSS_VIEW_HEIGHT=SCREEN_HEIGHT;