A bit of optimization to keep from generating the sorted sprite list over and over. Also tried to solve the problem of tombstone covering everything but no luck.
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9 changed files with 36 additions and 32 deletions
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@ -18,6 +18,7 @@ constexpr const float AIMED_AT_BRIGHTNESS=0.2f;
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constexpr const int MAP_TILE_DIM=64;
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constexpr const int ICONGEN_MAP_TILE_DIM=64;
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constexpr const int PLAYER_SPRITE_DIR_CORRECTION=270;
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constexpr const int RENDER_DISTANCE=500;
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constexpr const int BOSS_VIEW_WIDTH=1080;
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constexpr const int BOSS_VIEW_HEIGHT=SCREEN_HEIGHT;
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