Separate out the major UIs to get ready for their development, and enable debug button.
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parent
7eec67ffc8
commit
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11 changed files with 154 additions and 116 deletions
36
gui.hpp
36
gui.hpp
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@ -7,41 +7,10 @@
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#include "fsm.hpp"
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#include "render.hpp"
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#include "map_view.hpp"
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#include <ftxui/dom/elements.hpp> // for hflow, paragraph, separator, hbox, vbox, filler, operator|, border, Element
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#include "combat_ui.hpp"
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#include "status_ui.hpp"
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namespace gui {
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class StatusUI : public Panel {
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public:
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GameLevel $level;
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StatusUI(GameLevel level) :
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Panel(43, 200, 29, 25, false),
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$level(level)
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{
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default_bg = sf::Color{30,30,30};
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}
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void create_render();
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void update_level(GameLevel &level) { $level = level; }
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};
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class CombatUI : public Panel {
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public:
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GameLevel $level;
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Component $attack1_button;
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Component $attack2_button;
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CombatUI(GameLevel level) :
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Panel(RAY_VIEW_X, RAY_VIEW_HEIGHT, 89, 6, false),
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$level(level)
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{
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default_bg = sf::Color{30,30,30};
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}
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void create_render();
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void update_level(GameLevel &level) { $level = level; }
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};
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enum class State {
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START,
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MOVING,
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@ -72,6 +41,7 @@ namespace gui {
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// ZED: these two will go away soon
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int $rotation_count = 0;
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float $rotation = -10.0f;
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bool $draw_stats = false;
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Point $player{0,0};
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LevelManager $levels;
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sf::RenderWindow $window;
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