Add a new dead_body sprite for things that are dead but you can't loot them.
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43 changed files with 11 additions and 6 deletions
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@ -34,7 +34,7 @@ TEST_CASE("camera control", "[map]") {
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REQUIRE(translation.y == 2);
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}
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TEST_CASE("map placement test", "[map:placement]") {
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TEST_CASE("map placement test", "[map]") {
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textures::init();
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components::init();
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for(int i = 0; i < 20; i++) {
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@ -81,7 +81,7 @@ TEST_CASE("dijkstra algo test", "[map]") {
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}
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}
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TEST_CASE("map image test", "[map-sprite]") {
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TEST_CASE("map image test", "[map]") {
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components::init();
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textures::init();
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