Mostly working junk camera that can do turnbased lerp smooth motion.
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3 changed files with 119 additions and 67 deletions
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@ -60,9 +60,6 @@ struct Raycaster {
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void render();
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bool empty_space(int new_x, int new_y);
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void run(double speed, int dir);
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void rotate(double speed, int dir);
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void position_camera(float player_x, float player_y);
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void set_position(int x, int y);
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