Beginning state machine for controlling the boss fight UI is up.

This commit is contained in:
Zed A. Shaw 2025-12-07 00:21:07 -05:00
parent 1537a81aac
commit 9739441a9c
8 changed files with 173 additions and 135 deletions

View file

@ -68,6 +68,9 @@ int main(int, char*[]) {
case Events::GUI::ATTACK:
main->event(gui::Event::ATTACK, data);
break;
case Events::GUI::COMBAT_START:
main->event(gui::Event::START_COMBAT, data);
break;
default:
fmt::println("GUI EVENT: {} entity={}", int(evt), entity);
}