Beginning state machine for controlling the boss fight UI is up.

This commit is contained in:
Zed A. Shaw 2025-12-07 00:21:07 -05:00
parent 1537a81aac
commit 9739441a9c
8 changed files with 173 additions and 135 deletions

View file

@ -5,8 +5,16 @@
#include "battle.hpp"
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
#include "boss/system.hpp"
#include "backend.hpp"
#include "game_level.hpp"
#include "animation.hpp"
#include "components.hpp"
#include "ai.hpp"
using namespace combat;
using namespace boss;
using namespace components;
TEST_CASE("battle operations fantasy", "[combat-battle]") {
ai::reset();
@ -85,3 +93,35 @@ TEST_CASE("battle operations fantasy", "[combat-battle]") {
REQUIRE(!battle.next());
}
}
TEST_CASE("boss/systems.cpp works", "[combat-battle]") {
components::init();
sfml::Backend backend;
guecs::init(&backend);
ai::reset();
ai::init("ai");
animation::init();
GameDB::init();
cinematic::init();
auto host = GameDB::current_level().player;
auto fight = System::create_bossfight();
auto battle = System::create_battle(fight->$world, fight->$boss_id);
auto& host_combat = fight->$world->get<Combat>(host);
System::initialize_actor_ai(*fight->$world, fight->$boss_id);
battle.set(host, "tough_personality", false);
battle.set(host, "have_healing", false);
battle.set(host, "health_good", host_combat.hp > 20);
battle.player_request("kill_enemy");
System::plan_battle(battle, fight->$world, fight->$boss_id);
while(auto action = battle.next()) {
dbc::log("ACTION!");
System::combat(*action, fight->$world, fight->$boss_id, 0);
}
}