Beginning state machine for controlling the boss fight UI is up.

This commit is contained in:
Zed A. Shaw 2025-12-07 00:21:07 -05:00
parent 1537a81aac
commit 9739441a9c
8 changed files with 173 additions and 135 deletions

View file

@ -7,9 +7,9 @@ namespace boss {
namespace System {
void load_config();
std::shared_ptr<boss::Fight> create_bossfight();
void combat(std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, int attack_id);
void initialize_actor_ai(DinkyECS::World& world, DinkyECS::Entity boss_id);
combat::BattleEngine create_battle(std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id);
void plan_battle(combat::BattleEngine& battle, std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id);