Make the player's inventory just a regular entity attached to the player.entity.

This commit is contained in:
Zed A. Shaw 2025-07-02 23:55:06 -04:00
parent 2421a33bb0
commit 970905fcd5
3 changed files with 20 additions and 10 deletions

View file

@ -167,8 +167,9 @@ void WorldBuilder::place_stairs(DinkyECS::World& world, GameConfig& config) {
}
void WorldBuilder::configure_starting_items(DinkyECS::World &world) {
auto& player = world.get_the<Player>();
auto& blanket = world.get_the<ritual::Blanket>();
auto& config = world.get_the<components::GameConfig>().rituals;
auto& config = world.get_the<GameConfig>().rituals;
for(auto& el : config["starting_junk"]) {
ritual::JunkItem name = el;
@ -177,7 +178,7 @@ void WorldBuilder::configure_starting_items(DinkyECS::World &world) {
auto torch_id = System::spawn_item(world, "TORCH_BAD");
auto &inventory = world.get_the<inventory::Model>();
auto &inventory = world.get<inventory::Model>(player.entity);
inventory.add("hand_r", torch_id);
world.make_constant(torch_id);
@ -214,7 +215,7 @@ void WorldBuilder::place_entities(DinkyECS::World &world) {
world.set_the<Player>(player);
world.set_the<ritual::Belt>({});
world.set_the<ritual::Blanket>({});
world.set_the<inventory::Model>({});
world.set<inventory::Model>(player_ent, {});
configure_starting_items(world);
world.make_constant(player.entity);
}