Make the player's inventory just a regular entity attached to the player.entity.
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2421a33bb0
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3 changed files with 20 additions and 10 deletions
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@ -102,7 +102,8 @@ void System::enemy_pathing(GameLevel &level) {
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}
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void System::init_positions(World &world, SpatialMap &collider) {
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auto& inv = world.get_the<inventory::Model>();
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auto player = world.get_the<Player>();
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auto& inv = world.get<inventory::Model>(player.entity);
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world.query<Position>([&](auto ent, auto &pos) {
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if(world.has<Combat>(ent)) {
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@ -507,7 +508,7 @@ bool System::drop_item(GameLevel& level, Entity item) {
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auto player = world.get_the<Player>();
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auto player_pos = world.get<Position>(player.entity);
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auto& player_inv = world.get_the<inventory::Model>();
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auto& player_inv = world.get<inventory::Model>(player.entity);
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// doesn't compass already avoid walls?
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for(matrix::box it{map.walls(), player_pos.location.x, player_pos.location.y, 1}; it.next();)
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