Better easings and motion but I need better data.

This commit is contained in:
Zed A. Shaw 2025-10-27 22:22:57 -04:00
parent f8158a3ea9
commit 949bbd4f15
10 changed files with 75 additions and 17 deletions

View file

@ -105,7 +105,7 @@ namespace boss {
break;
case ATTACK: {
$ui.status(L"BOSS TURN");
$ui.move_actor("boss", run % 10 < 5 ? "boss5" : "boss6");
// $ui.move_actor("boss", run % 10 < 5 ? "boss5" : "boss6");
$ui.animate_actor("boss");
int attack_id = std::any_cast<int>(data);
boss::System::combat(attack_id);

View file

@ -1,8 +1,6 @@
#include "boss/ui.hpp"
#include "scene.hpp"
#include "constants.hpp"
#include <chrono>
#include <thread>
namespace boss {
using namespace guecs;