The raycaster can now pair a floor with a ceiling tile and to demonstrate this I have a blue light that shines on to a stone floor. I also played with just pixelating a regular image rather than painting it and honestly it looks better in a lot of ways.
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@ -18,7 +18,7 @@ void WorldBuilder::stylize_rooms() {
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if(tiles[it.y][it.x] == 1) {
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tiles[it.y][it.x] = 2;
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} else if(tiles[it.y][it.x] == 0) {
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tiles[it.y][it.x] = 5;
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tiles[it.y][it.x] = 6;
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}
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}
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}
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