The raycaster can now pair a floor with a ceiling tile and to demonstrate this I have a blue light that shines on to a stone floor. I also played with just pixelating a regular image rather than painting it and honestly it looks better in a lot of ways.

This commit is contained in:
Zed A. Shaw 2025-05-26 13:59:26 -04:00
parent e015652f4c
commit 931d9493d2
11 changed files with 50 additions and 39 deletions

View file

@ -17,12 +17,6 @@ TEST_CASE("test texture management", "[textures]") {
auto img_ptr = textures::get_surface(0);
REQUIRE(img_ptr != nullptr);
auto floor_ptr = textures::get_floor();
REQUIRE(floor_ptr != nullptr);
auto ceiling_ptr = textures::get_ceiling();
REQUIRE(ceiling_ptr != nullptr);
LevelManager levels;
GameLevel level = levels.current();
auto& tiles = level.map->tiles();