The raycaster can now pair a floor with a ceiling tile and to demonstrate this I have a blue light that shines on to a stone floor. I also played with just pixelating a regular image rather than painting it and honestly it looks better in a lot of ways.
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11 changed files with 50 additions and 39 deletions
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assets/ceiling_moss_brick_blue_light-256.png
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assets/ceiling_moss_brick_blue_light-256.png
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@ -20,7 +20,7 @@
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": true},
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{"_type": "Personality", "hearing_distance": 5, "tough": false},
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{"_type": "Animation", "easing": 1, "ease_rate": 0.2, "scale": 0.1, "simple": true, "frames": 10, "speed": 0.3, "stationary": false},
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{"_type": "Sprite", "name": "gold_savior", "width": 256, "height": 256, "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sound", "attack": "Sword_Hit_2", "death": "Humanoid_Death_1"}
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assets/large_stone_floor-256.png
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assets/large_stone_floor-256.png
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@ -3,6 +3,7 @@
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"texture": "assets/floor_tile_test-256.png",
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"collision": false,
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"display": 10398,
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"ceiling": "ceiling_plain",
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"id": 0
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},
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"wall_plain": {
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@ -23,7 +24,7 @@
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"display": 35,
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"id": 3
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},
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"plain_ceiling": {
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"ceiling_plain": {
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"texture": "assets/ceiling_test-256.png",
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"collision": false,
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"display": 35,
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@ -33,6 +34,20 @@
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"texture": "assets/lava_floor-256.png",
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"collision": false,
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"display": 35,
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"ceiling": "ceiling_plain",
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"id": 5
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},
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"large_stone_floor": {
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"texture": "assets/large_stone_floor-256.png",
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"collision": false,
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"display": 35,
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"ceiling": "ceiling_moss_brick_blue_light",
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"id": 6
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},
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"ceiling_moss_brick_blue_light": {
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"texture": "assets/ceiling_moss_brick_blue_light-256.png",
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"collision": false,
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"display": 35,
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"id": 7
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}
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}
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