Fixing up how rotation works with combat and then making the lighting better.

This commit is contained in:
Zed A. Shaw 2025-05-22 14:25:42 -04:00
parent 4eaf3c35d6
commit 90c37fe4c9
6 changed files with 35 additions and 11 deletions

View file

@ -29,7 +29,7 @@ namespace gui {
void debug();
void render_debug();
void plan_rotate(int dir, float amount=0.5f);
void plan_rotate(int dir, float amount);
bool play_rotate();
std::optional<Point> play_move();
Point plan_move(int dir, bool strafe);