Fixing up how rotation works with combat and then making the lighting better.

This commit is contained in:
Zed A. Shaw 2025-05-22 14:25:42 -04:00
parent 4eaf3c35d6
commit 90c37fe4c9
6 changed files with 35 additions and 11 deletions

View file

@ -152,11 +152,11 @@ namespace gui {
try_move(1, true);
break;
case ROTATE_LEFT:
$main_ui.plan_rotate(-1, 0.5f);
$main_ui.plan_rotate(-1, 0.25f);
state(State::ROTATING);
break;
case ROTATE_RIGHT:
$main_ui.plan_rotate(1, 0.5f);
$main_ui.plan_rotate(1, 0.25f);
state(State::ROTATING);
break;
case MAP_OPEN:
@ -212,11 +212,11 @@ namespace gui {
state(State::ATTACKING);
break;
case ROTATE_LEFT:
$main_ui.plan_rotate(-1);
$main_ui.plan_rotate(-1, DEFAULT_ROTATE);
state(State::COMBAT_ROTATE);
break;
case ROTATE_RIGHT:
$main_ui.plan_rotate(1);
$main_ui.plan_rotate(1, DEFAULT_ROTATE);
state(State::COMBAT_ROTATE);
break;
case STOP_COMBAT:
@ -356,7 +356,7 @@ namespace gui {
if($map_open) {
$map_ui.render($window, $main_ui.$compass_dir);
} else {
$mini_map.render($window, $main_ui.$compass_dir);
// $mini_map.render($window, $main_ui.$compass_dir);
}
}
}