Fixing up how rotation works with combat and then making the lighting better.

This commit is contained in:
Zed A. Shaw 2025-05-22 14:25:42 -04:00
parent 4eaf3c35d6
commit 90c37fe4c9
6 changed files with 35 additions and 11 deletions

View file

@ -63,6 +63,8 @@ constexpr int COMBAT_UI_HEIGHT = SCREEN_HEIGHT - RAY_VIEW_HEIGHT;
constexpr int INITIAL_MAP_W = 17;
constexpr int INITIAL_MAP_H = 15;
constexpr float DEFAULT_ROTATE=0.25f;
// for the panels/renderer
constexpr wchar_t BG_TILE = L'';
constexpr wchar_t UI_BASE_CHAR = L'';