Fixing up how rotation works with combat and then making the lighting better.
This commit is contained in:
parent
4eaf3c35d6
commit
90c37fe4c9
6 changed files with 35 additions and 11 deletions
|
@ -63,6 +63,8 @@ constexpr int COMBAT_UI_HEIGHT = SCREEN_HEIGHT - RAY_VIEW_HEIGHT;
|
|||
constexpr int INITIAL_MAP_W = 17;
|
||||
constexpr int INITIAL_MAP_H = 15;
|
||||
|
||||
constexpr float DEFAULT_ROTATE=0.25f;
|
||||
|
||||
// for the panels/renderer
|
||||
constexpr wchar_t BG_TILE = L'█';
|
||||
constexpr wchar_t UI_BASE_CHAR = L'█';
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue