Fixing up how rotation works with combat and then making the lighting better.

This commit is contained in:
Zed A. Shaw 2025-05-22 14:25:42 -04:00
parent 4eaf3c35d6
commit 90c37fe4c9
6 changed files with 35 additions and 11 deletions

View file

@ -17,7 +17,7 @@ struct CameraLOL {
rayview(rv) {}
Point plan_move(int dir, bool strafe);
void plan_rotate(int dir, float amount=0.5f);
void plan_rotate(int dir, float amount);
bool play_rotate();
bool play_move();