Fixing up how rotation works with combat and then making the lighting better.
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6 changed files with 35 additions and 11 deletions
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@ -17,7 +17,7 @@ struct CameraLOL {
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rayview(rv) {}
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Point plan_move(int dir, bool strafe);
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void plan_rotate(int dir, float amount=0.5f);
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void plan_rotate(int dir, float amount);
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bool play_rotate();
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bool play_move();
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