More tests converted to fuc2.

This commit is contained in:
Zed A. Shaw 2026-06-16 13:58:10 -04:00
parent b8b42d5681
commit 903cf00661
10 changed files with 671 additions and 556 deletions

View file

@ -1,4 +1,4 @@
#include <catch2/catch_test_macros.hpp>
#include <fuc2/testing.hpp>
#include <fmt/core.h>
#include <string>
#include "game/components.hpp"
@ -6,16 +6,26 @@
using namespace fmt;
using namespace components;
using namespace fuc2;
TEST_CASE("test the loot ui", "[loot]") {
auto items = settings::get("assets/items.json");
DinkyECS::World world;
auto torch = world.entity();
auto& data = items["TORCH_BAD"];
namespace loot_tests {
void test_test_the_loot_ui() {
auto items = settings::get("assets/items.json");
DinkyECS::World world;
auto torch = world.entity();
auto& data = items["TORCH_BAD"];
components::init();
components::configure_entity(world, torch, data["components"]);
components::init();
components::configure_entity(world, torch, data["components"]);
auto& torch_sprite = world.get<Sprite>(torch);
REQUIRE(torch_sprite.name == "torch_horizontal_floor");
auto& torch_sprite = world.get<Sprite>(torch);
CHECK(torch_sprite.name == "torch_horizontal_floor");
}
fuc2::Set TESTS{
.name="loot",
.tests={
TEST(test_test_the_loot_ui),
}
};
}