The lighting now uses the original grid based lighting calculations rather than a global single source from the player.

This commit is contained in:
Zed A. Shaw 2025-02-11 13:31:39 -05:00
parent 6da830595c
commit 90351ce0fe
4 changed files with 29 additions and 13 deletions

View file

@ -14,8 +14,8 @@
"player": {
},
"worldgen": {
"enemy_probability": 100,
"empty_room_probability": 0,
"device_probability": 0
"enemy_probability": 20,
"empty_room_probability": 10,
"device_probability": 30
}
}