The lighting now uses the original grid based lighting calculations rather than a global single source from the player.
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4 changed files with 29 additions and 13 deletions
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@ -14,8 +14,8 @@
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"player": {
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},
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"worldgen": {
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"enemy_probability": 100,
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"empty_room_probability": 0,
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"device_probability": 0
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"enemy_probability": 20,
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"empty_room_probability": 10,
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"device_probability": 30
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}
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}
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