Maze scripts now work reliably.
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3 changed files with 27 additions and 22 deletions
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@ -152,24 +152,30 @@ TEST_CASE("hunt-and-kill validator", "[mazes]") {
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TEST_CASE("hunt-and-kill scripting", "[mazes]") {
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using namespace nlohmann::literals;
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auto script = R"(
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[
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{"action": "hunt_and_kill"},
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{"action": "clear"},
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{"action": "inner_box", "data": [6, 4]},
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{"action": "randomize_rooms", "data": [4]},
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{"action": "divide", "data": [3, 3, 10, 10]},
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{"action": "inner_donut", "data": [5.5,4.5]},
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{"action": "hunt_and_kill"},
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{"action": "open_box", "data": [6]},
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{"action": "remove_dead_ends"},
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{"action": "make_doors"}
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]
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)"_json;
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// go up by 2 to keep odd
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for(int i = 0; i < 20; i+=2) {
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auto script = R"(
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[
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{"action": "hunt_and_kill"},
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{"action": "clear"},
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{"action": "inner_box", "data": [6, 4]},
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{"action": "randomize_rooms", "data": [4]},
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{"action": "divide", "data": [3, 3, 10, 10]},
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{"action": "inner_donut", "data": [5.5,4.5]},
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{"action": "hunt_and_kill"},
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{"action": "open_box", "data": [6]},
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{"action": "remove_dead_ends"},
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{"action": "make_doors"}
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]
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)"_json;
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Map map(23+i, 23+i);
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auto [maze, valid] = maze::script(map, script);
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Map map(33, 33);
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auto [maze, valid] = maze::script(map, script);
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maze.dump("SCRIPTED");
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REQUIRE(valid == true);
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if(valid) {
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REQUIRE(maze.validate() == true);
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}
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if(DUMP) maze.dump(valid ? "SCRIPTED" : "SCRIPTED FAIL!");
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}
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}
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