Simple battle system included in the boss fight but I need to figure out how it should operate.
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8 changed files with 75 additions and 17 deletions
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@ -7,7 +7,7 @@ namespace boss {
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namespace System {
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void load_config();
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std::shared_ptr<boss::Fight> create_bossfight();
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void combat(int attack_id);
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void ai_initialize();
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void combat(std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, int attack_id);
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void initialize_boss_ai(DinkyECS::World& world, DinkyECS::Entity boss_id);
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}
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}
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