Simple battle system included in the boss fight but I need to figure out how it should operate.

This commit is contained in:
Zed A. Shaw 2025-11-19 13:26:21 -05:00
parent d418f073f0
commit 8ee3e8736f
8 changed files with 75 additions and 17 deletions

View file

@ -7,7 +7,7 @@ namespace boss {
namespace System {
void load_config();
std::shared_ptr<boss::Fight> create_bossfight();
void combat(int attack_id);
void ai_initialize();
void combat(std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, int attack_id);
void initialize_boss_ai(DinkyECS::World& world, DinkyECS::Entity boss_id);
}
}