Simple battle system included in the boss fight but I need to figure out how it should operate.

This commit is contained in:
Zed A. Shaw 2025-11-19 13:26:21 -05:00
parent d418f073f0
commit 8ee3e8736f
8 changed files with 75 additions and 17 deletions

View file

@ -30,8 +30,8 @@ namespace combat {
bool plan();
std::optional<BattleResult> next();
void dump();
void set(DinkyECS::Entity entity, std::string state, bool setting);
void set_all(std::string state, bool setting);
void set(DinkyECS::Entity entity, const std::string& state, bool setting);
void set_all(const std::string& state, bool setting);
void queue(DinkyECS::Entity entity, BattleAction action);
};
}