Simple battle system included in the boss fight but I need to figure out how it should operate.
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8 changed files with 75 additions and 17 deletions
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@ -30,8 +30,8 @@ namespace combat {
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bool plan();
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std::optional<BattleResult> next();
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void dump();
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void set(DinkyECS::Entity entity, std::string state, bool setting);
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void set_all(std::string state, bool setting);
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void set(DinkyECS::Entity entity, const std::string& state, bool setting);
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void set_all(const std::string& state, bool setting);
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void queue(DinkyECS::Entity entity, BattleAction action);
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};
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}
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